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Planning, design, and operation of Live Game "Voxel Party" (GIGBEING Inc.)

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In the first live game "Voxel Party" provided by GIGBEING Inc. on the live streaming platform "Mirrativ", we were responsible for everything from planning, which is the foundation of the project, to the overall design of the game and service operation after release. It is a project deeply committed as a development partner to creating a new entertainment experience where "streamers and viewers become friends who play together from a relationship of just watching and being watched".


Innovation of "Voxel Party"

A party game where viewers can assemble their own voxel avatars and participate in mini-games hosted by streamers in real time, based on the concept of "Make! Play! Compete!". By making viewers themselves players, we aimed to create a sense of unity and enthusiasm never seen before.

Yamaneko Works Contribution

  • Planning of Core Experience

    We planned and proposed the revolutionary core function of "assembling characters using voxels", which is the heart of the project, stimulating viewers' creativity and maximizing their willingness to participate in the game.

  • Project Direction and Service Operation

    We were responsible for development direction to shape the concept and service operation after release.